![]() Keep following the path further into the garden to the right and you’ll see a hedge maze. The front door to Anna’s mansion is locked so walk around the back until you find the strange looking ladder. We’re going to head to Anna’s mansion first so take the path to the right. The top right to the train station and the right to Anna’s mansion. We have a few options here and there are many paths to choose. Then turn the winding mechanism at the bottom and the gate will open. Take a closer look at the factory gate and use the telescopic key from your inventory on the top figure. He’s not too happy but there’s nothing we can do about it for now. ![]() Dan will give you a call before you get there. Head to the factory gate which is on the right hand side of the main street. Make sure you pick up the telescopic key in the umbrella stand before you leave the notary. Have a chat with him and he’ll tell you about a letter from Anna that states their is another inheritor to the toy factory, Hans Voralberg. Move down one screen then enter the door on the left where maitre Alfolter is at his desk. Put the letter of introduction (fax 2) in it’s hands and then pull the lever on the right. Have a closer look at the mechanism by the door and pull the lever on it’s chest. There’s a little piece about the death of Anna Voralberg. Pick up the newspaper on one of the benches. Leave the hotel and walk to the left three screens until you come to a large building with what appears to be a bus shelter out the front. Pick up the two cogs that are lying on the ground and the two cogs that are on the table. He’ll hand you the letter of introduction that has just arrived. Head downstairs again and ask about ‘ mission‘. Type in the office number and give them a call. Check your inventory and select your phone. ![]() Once in your room pick up the fax on your bedside table. ![]() The manager will take you up to your hotel room. During the conversation Momo will get upset and leave, dropping some items on the floor. Now click on the red button and the hotel manager will come out. Pick up the key then select it from your inventory and click on the toy bell ringer. Go back to the hotel counter and view it more closely. He seems a little slow but take note of the drawing he is etching into the table. Walk to the south and talk to Momo sitting at the table. You’ll learn a little about the history of the town and the toy factory. Click on the noticeboard to pick up the advertising brochure. This is the first delivery of the game and a little below we leave the link to the second part of the game for OS X.After arriving in Valadilene you find yourself at the hotel. This second part of the game adds an original and fascinating story that takes place in the long journey of the protagonist, adds new characters and new environments in realistic and detailed 3D, in addition to the original puzzles fully integrated that will put players' skills to the test. Kate is not sure whether or not she wants to continue the mission that has brought her so far from home, but it is clear that the experience has awakened in her an adventurous spirit that she never thought she had. The lawyer continues accompanied by the eccentric Hans Voralberg on his curious journey in search of the Mammoths that can still survive in the cold Siberian regions. We are talking about syberian 2, a graphic adventure game that continues the long journey of its protagonist, Kate Walker and that aims to extend the success of its first version that arrived for Mac users earlier this year. A game of those that is not new at all (it is rather old) appears in the Mac App Store but that surely makes more than one happy.
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