I'm not convinced this will be enough to make Shadow Trickster popular, but at least it won't be a garbage fire like it is now. Critical hits in Trickster deal double damage 100% of the time (assuming they land). Same goes for similar effects such as Vengeance auras.Ģ. ![]() Critical rating is multiplied by 1.6 while in Trickster. Solution: Focus the Trickster on doing more critical damage by one of the following:ġ. Shadow Trickster (talk + explore + solo boss + talk) 7. If the best case is worse than Shrike, and the worst case is also slightly worse than Shrike, why would anyone ever use this? The level 130+ crafted gear available in Empyrea Part 2 in Wizard101 could be a game-changer. Trickster also has a more relevant drawback than Shrike (you're not going to want to heal in Shrike since that would increase your backlash, but critical block is relevant pretty much any time you're taking a hit) and shares the same weaknesses as Shrike (getting locked out of doing certain things will prevent you from reducing your backlash, causing you to take more damage). Trickster gives a 60% increased chance to critical (which is like maybe 40% more damage) and is even less useful now that people critical so frequently with the Karamelle critical changes. Shrike gives 10% more damage AND 50% pierce, which is easily comparable to doubling your damage output. Shadow Trickster: is useless so long as Shrike exists in its current form. I understand this feels like a cop-out, but the stat seems legitimately pointless to me. Stunning is binary, either you're stunned or you aren't, so the only way to reduce that is to add RNG, which we have enough of. Solution: get rid of stun resist and make it into a more useful stat. Why would I bother farming for hard-to-get resilient opals and probably making other sacrifices in my gear to achieve high stun resist when I can just put up a stun block and almost turn off my opponent's stuns for the rest of the match? I have very rarely seen people attempting to stun someone into a stun block because it's a waste of their turn. Worst case scenario, you lose the coin flip and get stunned into a dispel and murder yourself with your backlash. ![]() Even if you have 50% stun resist (which would be extremely hard to get without major sacrifices) the best case scenario is that you don't have to put up a stun block before going into Shrike. ago He's talking about the Shadow Creatures (Fiend, Shepard, and Nova) - not the Shadow Transformations. I’ve seen some Nova strategies in pvp but they usually heal spam to heal off any damage. To Boldly Crash (talk + talk + explore + explore + talk) 10. ![]() Go Time (explore + interact + talk) Aeriel Shores/Jungle 9. Stun resist: not very useful to optimize. The shadow creatures are useless in 100 of situations, pvp and all, if you’re a storm. Shadow Trickster (talk + explore + solo boss + talk) 7.
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